FM-001 // PULSE BLADE PILOT
- Corey Dobbs
- Jul 12
- 9 min read
A Head-to-Toe Titanfall 2 Cosplay Build Manual
Classification: Field Manual
Build Status: Active Development
Primary Objective: Recreate the Titanfall 2 Pulse Blade Pilot from head to toe using practical, wearable, and repeatable methods.
Mission Overview
The Pulse Blade Pilot is one of the most recognizable Pilot designs in Titanfall 2, but the costume is far more complex than it first appears. It combines a fitted tactical base layer, soft armor, rigid armor, electronics, layered textiles, and a large jump pack into one complete system.
This field manual documents the build from the helmet down to the boots. It focuses on the costume itself rather than the Pilot’s primary weapons. The only weapon-related equipment covered will be the data knife and the optional pulse blade, since both are closely integrated into the character’s equipment and identity.
This guide is intended to help builders understand:
What each component is
How the layers interact
Which parts can be purchased, printed, sewn, or fabricated
How the costume can be made wearable
Where electronics and mounting systems should be planned
Which details matter most for visual accuracy
This manual will continue to evolve as the build progresses, new references are found, and better methods are tested.
01 // BUILD PHILOSOPHY
Before beginning, establish the priorities of the build.
Accuracy
The costume should remain recognizable as the Pulse Blade Pilot even when small details must be adjusted for comfort, mobility, or material availability.
Wearability
Every component should be designed around prolonged wear. Weight, heat, visibility, mobility, and access to batteries or controls should be considered before final assembly.
Modularity
Whenever possible, parts should be removable for:
Repairs
Transportation
Cleaning
Battery replacement
Upgrades
Convention safety requirements
Repeatability
The goal is not simply to finish one costume. The goal is to document a process another builder can understand and reproduce.
02 // REFERENCE AND PLANNING
Before fabrication begins, collect references of the Pilot from multiple angles.
Recommended reference categories:
Front
Rear
Left side
Right side
Helmet close-ups
Vest close-ups
Jump pack mounting
Arm armor
Leg layers
Electronics
In-game textures
Promotional renders
Community builds
Create a visual checklist and mark each component as:
Purchased
Printed
Fabricated
Sewn
Modified
In progress
Complete
A complete materials list, vendor list, and file index can be added at the end of the finished manual.
03 // HEAD
3.1 Helmet
The helmet is the visual anchor of the entire costume. Proportion, visor shape, paint, weathering, and lighting will strongly affect whether the final build reads as a Pulse Blade Pilot.
Topics to cover:
Helmet source
Scale and sizing
Interior clearance
Visor
Padding
Chin strap
Ventilation
Paint colors
Surface finish
Decals and markings
Weathering
Mounting internal components
Build Notes
Document:
Head circumference
Helmet interior dimensions
Whether scaling was required
Visibility through the visor
Weight
Heat buildup
Pressure points
Changes made after test fitting
3.2 Helmet Electronics
Helmet electronics should be planned before the interior padding is permanently installed.
Possible systems:
Visor illumination
Exterior accent lights
Fans
Voice amplifier
Microphone
Hearing assist
Battery pack
Power switch
Charging port
Cable management
Key Questions
Where will the battery sit?
Can the electronics be accessed without removing the helmet liner?
Can the lights be turned on while wearing gloves?
Will fan noise interfere with hearing?
Are wires protected from movement and sweat?
3.3 Balaclava
The balaclava helps conceal exposed skin around the helmet and creates a cleaner transition between the helmet, shemagh, and undersuit.
Topics to cover:
Material
Breathability
Color
Full-face versus open-face design
Helmet compatibility
Moisture management
Seam placement
A thin athletic or moisture-wicking balaclava will usually be more comfortable than a heavy cold-weather version.
3.4 Shemagh
The shemagh creates a layered transition around the neck and upper chest while also helping conceal gaps between costume components.
Topics to cover:
Color and pattern
Fabric weight
Folding method
Attachment method
Interaction with helmet
Interaction with vest
Heat management
The final arrangement should look loose and natural without interfering with helmet movement or covering important vest details.
3.5 Data Knife
The data knife is one of the few weapon-related components included in this manual because it functions as both a tool and a major visual element of the Pilot loadout.
Topics to cover:
Printed versus purchased version
Scaling
Blade safety
Folding or static design
Electronics
Grip finish
Paint
Weathering
Mounting location
Retention system
Convention compliance
The knife should be secured well enough for movement while remaining easy to remove when required.
04 // TORSO BASE LAYER
4.1 Undersuit
The undersuit is the visual foundation beneath the armor and equipment.
Topics to cover:
Base garment
Fabric
Color
Paneling
Stretch
Ventilation
Reinforcement
Zippers
Collar
Matching top and pants
Printed or sewn surface details
Design Considerations
The undersuit must support the weight and friction of the armor without bunching. High-motion areas should remain flexible:
Shoulders
Elbows
Waist
Hips
Knees
Ankles
Any attachment points added directly to the undersuit should be reinforced internally.
05 // ARMS
5.1 Soft Armor
The soft arm armor provides the layered tactical appearance beneath the rigid plates.
Topics to cover:
Shoulder padding
Upper-arm panels
Elbow padding
Forearm sleeves
Quilted sections
Foam thickness
Fabric covering
Strap placement
Closure systems
The soft armor should create volume without restricting elbow movement.
5.2 Hard Armor
The rigid arm armor includes the visible printed or fabricated shell components.
Topics to cover:
Shoulder armor
Bicep armor
Elbow components
Forearm armor
Scaling
Print orientation
Reinforcement
Sanding
Priming
Paint
Weathering
Straps
Magnets
Buckles
Velcro
Mobility testing
Fit Test
Perform the following movements before final painting:
Raise arms overhead
Cross arms
Bend elbows fully
Reach behind the back
Hold a prop
Access vest controls
5.3 Gloves
The gloves should visually match the costume while preserving dexterity.
Topics to cover:
Base glove
Knuckle protection
Finger mobility
Touchscreen compatibility
Added armor
Cuff integration
Paint or dye
Weathering
Grip
Gloves should be tested with the data knife, electronics, buckles, and any handheld props.
06 // VEST SYSTEM
The vest is the structural center of the costume. It supports the front accessories, rear electronics, and potentially parts of the jump pack harness.
6.1 Vest Base
Topics to cover:
Vest source
Vest style
Color
Fit
Shoulder adjustment
Side adjustment
Internal reinforcement
MOLLE or custom webbing
Hidden mounting points
Weight distribution
The vest should be fitted over the completed undersuit and soft armor, not over ordinary clothing.
6.2 Chest
The chest area contains several recognizable equipment components.
6.2.1 Magazines
Topics to cover:
Reference shape
Number required
Print files
Dimensions
Material
Paint
Markings
Weathering
Retention
Pouch fit
Dummy versus functional containers
The magazines should appear full-sized without creating unnecessary weight.
6.2.2 Power Box
The power box is a prominent technical component and can serve as a practical housing for electronics.
Topics to cover:
Exterior shape
Dimensions
Mounting
Hinged or removable cover
Battery storage
Switches
Charging access
Cable exits
Ventilation
Labels
Paint
Weathering
This component may become the main power hub for the vest and rear systems.
6.2.3 Dust Cover
Clarify the exact reference and function of this component in the final draft.
Topics to document:
Location
Shape
Material
Attachment
Flexibility
Color
Weathering
Relationship to nearby pouches or electronics
A reference image should be included so readers understand which piece is being discussed.
6.2.4 Pouches
Topics to cover:
Number
Size
Placement
Base pouches
Custom covers
Closures
Functional storage
Convention essentials
Weight distribution
Useful pouch contents may include:
Phone
Wallet
Batteries
Cooling pack
Repair kit
Business cards
Water
Emergency hardware
6.2.5 Chest Electronics
Possible systems:
Accent lighting
Status lights
Power indicator
Sound module
Push buttons
Cable routing
Hidden battery access
Master power control
The electronics should support the costume rather than overwhelm it. Subtle, purposeful lighting will usually appear more convincing than excessive brightness.
6.3 Back
The rear vest area must be designed around the jump pack and harness.
Topics to cover:
Reinforcement
Mounting plate
Harness routing
Quick-release points
Cable routing
Ventilation gap
Weight transfer
Accessibility
6.3.1 Rear Electronics
Possible systems:
Jump pack lighting
Battery distribution
Fans
Sound
Power connectors
Detachable wiring
Emergency shutoff
Charging port
Use connectors that allow the jump pack to be removed without cutting or pulling wires.
07 // JUMP PACK
The jump pack is the largest and most technically demanding component of the build.
Topics to cover:
Reference breakdown
Overall dimensions
Scaling
Weight target
Print segmentation
Structural frame
Hollow sections
Reinforcement
Assembly
Thruster housings
Surface details
Grilles
Tubing
Paint
Weathering
Electronics
Harness
Mounting
Quick release
Transportation
Storage
Critical Design Goals
The jump pack must:
Stay close to the body
Avoid excessive backward pull
Transfer weight to the torso or hips
Remain removable
Survive normal convention movement
Fit through doors
Be transportable by vehicle
The pack should be test-worn before final detailing.
08 // LOWER BODY
8.1 Pants
Topics to cover:
Base pants
Color
Fabric
Fit
Reinforcement
Knee articulation
Cargo pockets
Added panels
Strap anchors
Belt loops
Connection to chaps
Connection to spats
The pants should allow kneeling, climbing stairs, sitting, and walking without pulling against armor attachments.
8.2 Pistol Mount
This section covers the mount or holster only, not the weapon.
Topics to cover:
Location
Drop-leg height
Platform
Straps
Belt connection
Stability
Quick release
Empty display option
Convention restrictions
Compatibility with chaps
The mount should not swing during movement or interfere with sitting.
8.3 Chaps
Topics to cover:
Shape
Material
Pattern
Attachment
Waist mounting
Thigh straps
Edge finishing
Surface details
Weathering
Mobility
Interaction with holster
Interaction with knee area
The chaps should move naturally without twisting around the legs.
8.4 Spats
Topics to cover:
Pattern
Fabric
Closure
Armor inserts
Strap placement
Connection to pants
Connection to boots
Weathering
Preventing upward movement
Spats help create the layered lower-leg silhouette and conceal transitions between pants and boots.
8.5 Boots
Topics to cover:
Base boot
Sole
Height
Comfort
Added armor
Toe treatment
Heel treatment
Gaiter or spat integration
Paint
Dye
Weathering
Insoles
Long-term wear testing
Boots should be selected early because their shape affects the spats and lower-leg armor.
09 // OPTIONAL GEAR
9.1 Pulse Blade
The pulse blade is optional because it may be impractical or restricted at some events, but it remains one of the defining elements of the character.
Topics to cover:
Reference dimensions
Blade material
Flexible or rigid construction
Rounded edges
Lighting
Diffusion
Handle
Battery placement
Activation switch
Mounting
Display mode
Convention safety
Transportation
A removable blade section may make the prop easier to transport and approve.
9.2 Arc Device
Topics to cover:
In-game reference
Location
Scale
Shape
Electronics
Lighting
Attachment
Power
Removal
Weathering
10 // ELECTRONICS SYSTEM PLAN
Because electronics appear across several components, the finished manual should include a unified electrical plan.
Suggested categories:
Helmet power
Chest power
Rear vest power
Jump pack power
Pulse blade power
Shared batteries
Independent batteries
Charging
Switches
Connectors
Voltage
Wire routing
Fuses
Emergency shutoff
A diagram should show which components are electrically connected and which remain independent.
11 // ATTACHMENT SYSTEMS
Create a dedicated section explaining the methods used across the costume.
Possible methods:
Sewn webbing
Elastic
Nylon straps
Side-release buckles
Chicago screws
Rivets
Snaps
Magnets
Velcro
Zippers
Bolts
Quick-release pins
Hidden hooks
Harness plates
For each method, document:
Where it was used
Why it was selected
Weight capacity
Ease of removal
Known weaknesses
12 // PAINT AND WEATHERING
Establish a consistent finishing system across all rigid components.
Topics to cover:
Primer
Base colors
Metallic layers
Masking
Decals
Stencils
Edge wear
Scratches
Dirt
Oil
Heat staining
Matte finish
Satin finish
Clear coat
Weathering should tell a consistent story. Parts exposed to contact, heat, movement, or the environment should show more wear than protected surfaces.
13 // SUITING UP
Document the order in which the costume should be worn.
Suggested sequence:
Undersuit
Pants
Boots
Spats
Chaps
Pistol mount
Soft arm armor
Hard arm armor
Vest
Chest equipment
Gloves
Shemagh
Balaclava
Helmet
Jump pack
Data knife
Optional gear
This order will likely change after testing.
Include notes on:
Which parts require assistance
How long suiting up takes
Bathroom access
Battery checks
Emergency removal
14 // FIELD TESTING
Before convention use, test the full costume in stages.
Static Test
Wear the complete costume for 15 to 30 minutes indoors.
Mobility Test
Walk, sit, kneel, turn, use stairs, and reach all controls.
Heat Test
Wear the costume under conditions similar to the intended event.
Duration Test
Increase total wear time gradually.
Failure Test
Identify:
Loose straps
Cracked prints
Hot spots
Fogging
Battery failures
Unreachable switches
Cable snags
Weight imbalance
Every failure should be documented as part of the manual.
15 // CONVENTION LOADOUT
Create a checklist for event use.
Suggested items:
Costume
Helmet
Jump pack
Gloves
Data knife
Optional pulse blade
Spare batteries
Charger
Adhesive
Velcro
Zip ties
Tape
Small tools
Touch-up paint
Water
Cooling supplies
Business cards
Storage tote
Costume stand
Safety documentation
16 // LESSONS LEARNED
This section should be updated throughout the build.
For each component, record:
What worked
What failed
What took longer than expected
What cost more than expected
What would be changed
What another builder should know first
This may ultimately become the most valuable part of the entire manual.
17 // SOURCES AND RESOURCES
The completed field manual should include:
Reference images
STL files
Sewing patterns
Vendors
Materials
Electronics
Paints
Tools
Community builders
Tutorials
Estimated costs
Estimated print times
Clearly identify whether each resource was:
Personally used
Personally tested
Community recommended
Unverified
18 // FINAL BUILD INDEX
A summary table can be added at the end.
Component | Method | Status | Source | Notes |
Helmet | Purchased and modified | In progress | TBD | Electronics planned |
Balaclava | Purchased | TBD | TBD | Moisture-wicking |
Shemagh | Purchased and arranged | TBD | TBD | Color match needed |
Data knife | 3D printed | TBD | TBD | Safe blade required |
Undersuit | Modified garment | TBD | TBD | Paneling required |
Soft arm armor | Sewn and fabricated | TBD | TBD | Mobility priority |
Hard arm armor | 3D printed | TBD | TBD | Scaling test needed |
Gloves | Modified | TBD | TBD | Armor additions |
Vest | Modified tactical vest | TBD | TBD | Main support system |
Jump pack | 3D printed and reinforced | TBD | TBD | Weight critical |
Pants | Modified | TBD | TBD | Chaps integration |
Pistol mount | Purchased or fabricated | TBD | TBD | Mount only |
Chaps | Sewn | TBD | TBD | Pattern needed |
Spats | Sewn | TBD | TBD | Boot fit required |
Boots | Purchased and modified | TBD | TBD | Comfort priority |
Pulse blade | Fabricated | Optional | TBD | Event restrictions |
Arc device | Fabricated | Optional | TBD | Reference needed |
Comments